Hanbury's Farm School

Growing and Succeeding Together

Year 6

Autumn Term 1 - 2021


Our first computing topic was called 'Analyse and Interpret Data using Spreadsheets'. During this unit, children were taught how to create spreadsheets for use in real life situations, as well as consider layout options and create complex formula. For example, they were asked to adapt a spreadsheet for a couple having a new kitchen fitted, to ensure the total amount was still in budget.  They were also asked to solve the pocket money challenge, which involved using the formula and techniques taught throughout the unit to identify which option was their best deal.



Autumn Term 2 – 2021


Our next computing topic was called 'Understanding Big Data'. During this unit, children were taught to look at what ‘Big Data’ actually is. Children were shocked about the trail they were actually leaving as well as the data they may be sharing through their digital footprint. This ensured children understood the impact ‘Big data’ had on their privacy and security of data and this was embedded by looking at the terms and conditions for many apps and websites they were subscribed to. Finally, we explored how data can be used by others in both authorised and unauthorised ways.

Spring Term 1 – 2022


Our next computing topic is called 'The Internet and World Wide Web'. During this unit, children are taught to understand what the internet is and discuss the services it provides. We will focus on the World Wide Web as a service and learn how data and information travels around the network. Finally, we will consider how search engines help to find information and how to improve search techniques when looking for information online.

Spring Term 2 – 2022


Our next computing topic is ‘Scratch Programming from Algorithm to Code’. During this unit, children are taught to use Scratch programming software. They will be taught to use various inputs and output to make Sprites move, change size or play sounds. Finally, they will learn how to use ‘broadcast’ as a conditional input to communicate and tell a joke between two sprites.